![]() ![]() Altered factory buying and scaling behaviour Removed admin/tax penalty for non core provinces Removed min max tax caps and import modifiers for LF, interventionism, state capitalism, and planned economy Suez canal is cheaper but harder to get, Panama canal is more expensive but easier to get Suez and Panama canals both give -25% import cost modifier. Gold and precious goods valued at the price of an automobile don't write them of: they are 30% more productive). Slaves now have needs but can get none fulfilled (as they receive no wage. ![]() Farmers realistically could and in game need to be self-reliant, they need to be well at the bottom of the economy in order for the economy to work ![]() Most POPS have the same needs (basic = 4 cattle, 4 fish, 4 grain, 4 fruit, 1 coal) and desire all products (except timber and iron):Īristocrats and capis skip regular clothes/furniture altogether įarmers basic need only 1 coal, they also need fertilizer and iron. POP NEEDS have been overhauled in light of production chains having been dismantled. Factories no longer require materials to be build, as to avoid bottlenecks. Big income industries should be more resilient Small income industries can be crippled if prices for coal, cement and machine parts, all inflate to their max. Steel, cement and machine parts have price close to cost of production (no profit margin as to not handicap all other industries that use them, this is what happens in vanilla). Factories need coal, cement and machine parts as maintenance goods EXCEPT factories that produce steel, cement and machine parts (too high starting price cripples all other industries that use them, this is what happens in vanilla) Altered factory goods prices. All other factory goods have price equal close to cost of production x2 (100% profitability as opposed to vanilla). Factories only use raw goods, all production chains have been dismantled as the AI can't use them Coffee, tea and opium at same price as liquor and wine All raw goods prices at 1 (can rise to max 5) All goods that are available in 1836 can be produced by Chinese and other artisans All RGO sizes increased to 100000, 10000POPs = 1 unit. Effects of occupation and blockades aside from increasing warscore have been removed because they affect one state nations and massive empires equally, and thus often lead to absurd attribution of war exhaustion. Mostly lessened but proportional impact of mobilization. Low mobilization except if national value is order. Altered ship limits and colonial points. All naval units except transports count to military score. This boosts previously underpowered multi-etnic nations. Non core states contribute the same amount of soldiers as core states. Military slider changed: >50% promotion of soldier POPs, 50% promotion of soldier POPs, <50% no promotion of soldier POPs. Regarding Indian 'martial races', they are largely located in the west of India, whilst the wealth is largely located in the east of India. Regarding primary and accepted cultures, f.i. ![]() Zero (before hard cap 1-2%) soldier POPs in colonies, except for 1) primary and accepted cultures AND 2) Indian 'martial races' (baluchi, marathi, nepali, panjabi, pashtun, and rajput). Belgium,) this will increase their force de frappe now that they can promote as many soldier POPs as they can bankroll. Unlimited (before hard cap 5%) promotion of soldier POPs in core or non-core states, of primary, accepted and non-accepted cultures.įor small nations (like f.i. Reading up on the British Empire, having to choose between promoting soldiers or craftsmen ties nicely into the discussion of the era, where imperialists argued that the wealth of the nation was brought by British strength and the colonies, whilst others argued that the economy would have been even better if all those resources spent on the hubris of empire would have been spent at home. The British Indian Army was the only major colonial army, recruiting among 'martial India races' and excluding those Indian races that took part in the Sepoy Rebellion. Historically, armies consisted of 'civilized races', not of colonial savages. Larger brigades of 5000, grouped soldierPOPs in state capitals. NEW: ARMY MANAGEMENT NIGHTMARE FIXED! HISTORICAL ARMIES AND COLONIALISM - NO SAVAGES ALLOWED! ![]()
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