![]() Without any choice Rayford searches for the four pieces of the Killington family crest which will allow him to enter the family tomb where the gem is buried. She asks Roehm to retrieve the cursed gem for her and at first offers him money, but when this fails she blackmails him into helping by threatening to show Rayford Roehm's wanted poster. She tells him that she is not a member of the Morroi but a different group that worships the light. She is no longer in town and so Roehm must find a way to her new location which is close to the temple used by the Morroi. Having no choice, Roehm decides to meet once again with the Kayanna. Now desperate to leave the valley, Roehm heads for the bridge across the river that will lead him out of this mess only to find that it has been swept away by the river. Once in Tyr, he learns more of the family and the curse but he is also called before the mayor of Tyr and finds that he too is an asshole of sorts. Roehm is still reluctant to get involved but explores the valley nonetheless and makes his way to the port city of Tyr. The cultist woman returns outside the local pub, introduces herself as "Kayanna" and recruits Roehm for help in finding the gem. Now finding himself caught in the middle of things, Roehm begins to learn of a once-great family "The Killingtons" that lived in the valley and was killed off due to a cursed gem known as the "Eye of Jaager." While the townsfolk back up Roehm saying it was self-defense, Rayford is disinclined to let him get away with it. Later that same day, Gorth, the town bully decides that Roehm is a viable target and Roehm is forced to fight him. Rayford sends the cult off, but he too is interested in Roehm. While Roehm expresses no interest in them, one of the members, a rather "well-endowed" woman seems to be interested in him. That is until the next morning when a cult calling themselves the "Morroi" that worship the dark god Taargh show up in town and start to preach out to the people so that they can get new recruits. He's okay with these tasks since they pay fairly well and he feels that things are okay. Upon choosing a class and slaying the beast, Roehm is given a secondary task by each (robbing a caravan as a brigand, stealing a bird from the Volksville Mayor as a rogue, or obtaining spell ingredients as a sorcerer) and does the quest so that he is out of their debt. ![]() Each one of these individuals wants him to destroy a beast that roams the land. Realizing he's going to be stuck in town for a while, Roehm decides that he's going to have to make a friend and meets up with three individuals who are willing to teach him a few skills to help him get along. Unfortunately, he finds that all paths leading out of town are blocked.Well he could go back the way he came but then the Baron will have his head (or worse). After watching a public execution and getting the lowdown by Rayford himself, Roehm decides that it's best he just leaves. Most of the people are friendly enough but the town is run by an asshole of a sheriff, Rayford, and he doesn't like newcomers in his town. ![]() Several weeks later Roehm finds himself in a valley and dropped off in front of the town of Volksville. On his way out, Roehm comes across a traveler by the name of Swart who is heading over the mountains and willing to give him a ride in his hay wagon. Roehm's excuses come to naught and he is forced to flee. ![]() After a rather pleasurable night with a woman named Alyssia, Roehm finds that she's actually the Baron's daughter and the Baron is not a man who respects her privacy. Essentially, he's just looking for "a pot to piss in." However, this turns out to be more of a problem than he ever thought it would be. ![]() Roehm is a simple man who wants simple pleasures. Welcome to the little town of Volksville only to discover there is so much more going on in the valley than meets the eye! A spiritual heir to yesteryear's heroic quests, adventurers are invited to explore a world of hand-drawn wonder, as they wind their way through trap-infested dungeons, battle slavering beasts with swords or custom-made spells, and steal entire town's worth of treasure from unsuspecting townsfolk.Quest For Infamy is a classic point and click adventure game, in which you assume the identity of "Mister Roehm" a man trying to start over after running away from a shady past. Blending turn-based combat and spellcasting with puzzle solving and adventure, players can choose from three character classes-brigand (strength), rogue (stealth), or sorcerer (magic), each with unique storylines and adventures-in one of the largest retro role-playing experiences ever. Return to the glory days of role-playing and adventure with this humor-filled fantasy epic, styled in the vein of classic PC RPGs, where you play the charming villain. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |